Can you get fit in virtual reality?
You don’t have to take only my word for it though. Many others have made VR part of their physical fitness and with real success. See, for example, this article by VR scout where they share a success story from Robert who developed a daily 30-minute workout routine using just Beat Saber and lost 138 pounds in only two months.
Reddit user Geoff Bowman says he has been on a six-month VR fitness journey using Beat Saber to determine the results one can get from only adding VR cardio to an otherwise unchanged lifestyle and diet. He shows a picture of the results and says that he is 30 pounds lighter. The virtual reality institute of health and exercise does research on the impact of virtual reality exercise on the human body.
They concluded that exercising in VR with the right games can burn more calories than most dedicated workout equipment at the gym. Several companies have started working on calorie-tracking apps dedicated to VR games. The VR institute of health and exercise has an app called VR health exercise tracker that you can download for free to accurately estimate calorie burn in specific VR games. There’s another VR calorie measurement app by yur fit. I’ll talk more about these apps below.
By Daria Gaioshko innovation trends nowadays influence significantly the brand’s marketing strategy. Not surprisingly, mobile devices have become a vital element of the sales process, especially in decision-making. Following the trend, augmented reality has emerged as an innovative tool that allows brands to interact with consumers on their mobile devices.
AR creates a new digital experience that enriches the relationship between consumer and brand and can be used in any location, be it pc at home, mobile devices, or kiosks in stores. Retailers have traditionally relied on print advertising campaigns or other media to promote products. Being divided in the past, print, media, and in-store marketing efforts are merged today into the comprehensive consumer experience via augmented reality.
Integration of augmented reality in marketing efforts aims to build consumer relationships, boost sales and add value to the shopper experience. Retailers are getting a chance to attract their target audience utilizing multiple traditional and non-traditional interactions. Here are the top ten ways that augmented reality can help retailers with videos to showcase:
Improves conversion rates and reduces returns for clothing stores: virtual fitting room (j. C. Penney) increased online conversion rate and reduced returns led to improved company profitability. Http://youtu. Be/fhjuzmej4-u
Optimizes warehouse space (sap & vuzix) augmented reality can improve navigation around warehouse territory when big spaces and many inventory items are involved.
When I was a kid, we used to play Oregon Trail and I pretty much always died of dysentery: however, game-based learning has grown immensely in the previous three decades. We’ve seen an explosion of games ranging from computer simulations and virtual worlds to hands-on games built around localized play. So, why would a teacher choose to embrace game-based learning when designing a unit or even a course? Subscribe to the youtube channel the following are seven benefits of game-based learning: game-based learning boosts engagement.
They go beyond what Phillip Schlecty calls “strategic compliance ” (high attention but low commitment) and into a place where they have full buy-in. Students get the opportunity to make decisions, pursue a goal, and check their own progress. The information sticks. Here, students experience higher retention of the content. Often, the games become mental models that students go back to in order to make sense out of what they have learned.
Also, the debrief experience connects an often emotional, memorable experience with the content in a way that leads to a deeper, more permanent understanding. Immersive games can help students make connections between concepts and ideas. They see learning as interconnected. Often, we teach content in silos, with clear objectives and direct instruction. However, with game-based learning, students discover the content in a way that is connective rather than linear.
To understand the benefits of game-based learning for education and training, it is first important to understand what game-based learning is. Game-based learning, as the name suggests, is gameplay with defined learning goals, and designed to present subject matter in the form of a game to help learners understand the concepts. Often in a simulated environment and gain experience of their applications in a virtual environment before using them in the real world.
Game-based learning can take place in a virtual environment or a simulated environment created by augmented reality. Virtual environments resemble real-life settings while augmented reality goes one step further by presenting an enhanced version of reality. Unlike virtual reality, ar does not create a virtual environment, rather it imposes a 3-d dimension or 360-degree view to the environment using computer-generated information to create an enhanced version of the existing reality. Game-based learning is basically a computerized imitation of a real-world system or process.
In the context of business, these games imitate real-world processes in various fields such as sales, training, and development, and allow employees to hone their skills in decision making, strategic thinking, problem-solving, market analysis, teamwork and leadership, operations, and financial analysis. Game-based learning involves animated programs that have ‘humans’ and ‘opponents’ whose interactions have an effect upon each other and on the environment.
These games allow employees to control the movements and actions of the animated characters, with the aim to develop some competitive skills. For example, in the case of game-based training for sales, employees receive an imaginary business situation to make decisions, which can include making decisions on advertising, price, sales tips, meeting targets etc. These games mirror real business challenges, have an element of competitive challenge, use images and data to enhance the learner experience, and incorporate data and reporting for feedback.
With over twenty years of supporting customers, partners, and stakeholders in Singapore, we have assisted a growing clientele in expanding their educational resources, including game-based learning and many more. With training & development services (TDS) as your trusted e-learning content development partner, you can have full assurance that our dedicated team of experts will customise solutions according to your specific training needs. If you are interested in adopting gamification in education and the benefits it offers your organisation, get started by scheduling a free consultation with us today. For more end-to-end solutions for all aspects of content development, take a look at what our augmented reality and virtual reality training programmes have to offer.
Using VR technology to power workouts isn’t new. A number of high-end fitness companies have already integrated VR headsets into their offerings. One of the most recent comes from BlackBox VR, a VR gym concept that would require you to go to a boutique gym venue and use VR headsets when you get there to shake-up your exercise routine. However, the appeal of games like Beat Saber and BoxVR is that anyone with a VR headset can play them from their own home.
This is appealing for lots of reasons, whether you’re recovering from an injury, feel anxious at a gym, or just don’t have enough time to get to a fitness class. It’s also even more accessible now that VR headsets are becoming a little cheaper, require less equipment, and offer more mobile experiences.
Both Beat Saber and BoxVR told us that designing for the Oculus Quest, which was launched in May 2019, has given them even more creative freedom.“The Oculus Quest is ideal in that it’s the first untethered device and I think we’ll see more of these over time,” Baroova tells us. “VR headsets will also become even smaller, lighter and more portable, like the Quest, which of course will benefit fitness games.”What does the future of VR fitness hold?
Beat Games hopes to add more fitness features to future versions of the game now the team knows how important that element has become, including a burned calories counter, a special fitness music pack, or even a collaboration with a fitness tracker company.
Similarly, Baroova tells us that the option to sync with fitness trackers may soon come to BoxVR, as well as more integration with instructors, different exercises, and the option to add weights to your workouts to make them more challenging.“The only problem on our end is time, we have too many ideas but the team is very busy,” Dvorak says.“We get messages from people sending us tips for new fitness features or requesting their favorite fitness tracks for the game. This is a developer’s dream. Create a game that has such a huge impact on people’s lives all around the world.